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Category: Clients
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Files:
aprq2_v1.20-src.zip

For Linux!
AprQ2 has about all the eyecandy the other clients have when combined, and some userfriendly stuff. It's also probably the only client atm that has xmms/bmp commands. Maniac will probably listen to any kind of possible improvements concerning the user interface or such. Unlike R1Q2, this client doesn't have a release almost weekly. Usually there's a release with a larger number of new things and many tweakings. The renderer is implemented and thus isn't available to be used with other clients. AprQ2 comes with two executables, one for gl and one for software, and the software one is the best to be used, if a must. AprQ2 is the client supporting about anything, and the newest version supports R1Q2's protocol35 also.

Make a directory for it and move the package there:
$ mkdir aprq2src && mv aprq2_v1.20-src.zip aprq2src && cd aprq2src

Unzip it:
$ unzip aprq2_v1.20-src.zip

In case you wish to change the things to compile, edit the makefile. Though you probably won't need to change anything.
Then compile the source:
$ make

If the compilation fails, you're probably missing some libraries. Update your libraries and run the compilation again with make.
Now that it's compiled, copy everything from releasei386/ to your q2 directory:
$ cp releasei386/* /your/quake2/folder/

A typical AprQ2 startingline looks like:
$ ./aq2 +set gl_driver /usr/lib/libGL.so

You can also add that "set gl_driver /usr/lib/libGL.so" into your config, so you can just start with ./aq2, making things a bit easier.

SOURCE: http://quadaver.net/HowtoQuake2ClientLinux

Created
Size
Downloads
2011-01-10 19:56:46
2.17 MB
31

aprq2_v1.211.zip Version:1.211

For Windows!
AprQ2 is an updated Quake 2 Client featuring advanced video settings including support for high-resolution texture paks.

Requires modern, dedicated video card for enhanced visual effects.

Created
Size
Downloads
2010-08-16 15:25:49
2.24 MB
131

q2-r1q2.zip


*For Windows*
*Contains everything you need to play!*

*Please read carefully.*

The following Quake II components are included:

Quake II v3.20 (Demo version) + Multiplayer + CTF
R1Q2 - Enhanced Quake II Engine
R1GL - Enhanced OpenGL Driver
Anticheat - Anti-cheat system
  • Use SinglePlayerDemo.bat to start Quake II Single Player Demo mode.
  • Use r1q2.exe to start up multiplayer followed by "connect serverip:port" in console.
  • Remember to create an autoexec.cfg in the baseq2 folder to set items like your name.
  • If you have a full version of Quake II already installed, simply copy over your autoexec.cfg and your pak files (all of them) from and to the respective baseq2 folders.
On machines with poor video cards, try choosing 'Default OpenGL' as the video driver from the Quake II menu in game.  This can resolve performance issues.

IMPORTANT:
Some Antivirus apps may detect ANTICHEAT.DLL as a Trojan or malware, this is FALSE.  Instruct your Antivirus to ignore or whitelist this DLL.

OPTIONAL:
If your machine can handle running R1GL as the video driver (from the Quake II Menu) with no issues, consider installing the High Resolution Paks.

Created
Size
Downloads
2010-05-28 13:27:29
53.93 MB
588

quake2-r0.16.1.tar.gz

For Linux!
The Icculus build of Quake 2 offers a very basic set of features that every Quake 2 client should normally have. Easy speaking it's a 100% port of the original windows version PLUS many technical additions and bugfixes to it. For example the ALSA sound support is a very good one for which every other Quake 2 client should strife to. Arts (the KDE sound server) sound support may be a nice addition too but is not that exciting considering the fact that on todays kernels Arts in the end only gives the sound back to ALSA. And so does the SDL support - but SDL offers an cross-plattform graphic API too.. so, talking about games, SDL is considered a better choice. And talking about sounds, a direct ALSA support is better than SDL sound.

Extract it:
$ tar xzvf quake2-r0.16.1.tar.gz

Change into the newly created quake2-r0.16.1 directory:
$ cd quake2-r0.16.1

Compile the whole icculus Quake 2 build:
$ make

If it complains and fails to compile for some reason, then you most likely don't have the needed packages installed that Icculus wants to build support for. Just edit the "Makefile" and chose the appropriate support you want by adjusting the variables.
BUILD_SDLQUAKE2=NO for example if you don't want SDL support at all. Re-start the making process by typing "make" again.

After building there's a "releasei386" directory where you will find all the binaries. Copy them to your gamedirectory (cp xxx yyy) or make symlinks (ln -s xxx yyy).

SOURCE: http://quadaver.net/HowtoQuake2ClientLinux

Created
Size
Downloads
2011-01-10 19:56:46
1.45 MB
20

quake2v1.1.dmg.gz

Fruitz of Dojo have created a very elegant Quake 2 Mac OS X port.
  1. Create a folder for Quake 2.
  2. Copy the Quake 2 application bundle into the folder.
  3. Copy the 'baseq2' folder into the folder. *NOTE* You can get the baseq2 folder that's needed by downloading the r1q2 bundle available on this site.
You can now run Quake 2 by opening the Quake 2 application. If you used the demo baseq2 folder you will only be able to play the demo levels in Quake 2. Action Quake, however, will function without restrictions. When the game is launched you will be presented with a dialog that allows you to pass command line parameters to the application.

Created
Size
Downloads
2010-08-18 15:03:38
3.06 MB
30

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